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Project Overview
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HIGH ON LIFE

Game Design Intern

  • Completed various First Person Shooter level blockouts for combat encounters and traversal segments
     

  • Utilized visual scripting to implement various gameplay mechanics and narrative sequences
     

  • Ideate on weapon and combat mechanics

SQUANCH GAMES

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Role

Game Design Intern

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Duration

Jun 2021 - Sep 2021

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Tools Used

Unreal Engine 4

I previously worked on High on Life as a Game Design Intern at Squanch Games blocking out levels and implementing gameplay mechanics and sequences.  Page is under construction!

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