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Project Overview
AVOWED
Area Design Intern
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Implemented open world combat encounters, set dressing, and loot to populate level and world
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Designed and Iterated on level layouts, combat, and narrative elements for POIs in Unreal Engine 5
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Utilized proprietary tools to implement narrative barks and examinable elements
OBSIDIAN ENTERTAINMENT

Role
Area Design Intern


Duration
Jun 2022 - Aug 2022


Tools Used
Unreal Engine 5
I previously worked on Avowed as an Area Design Intern at Obsidian Entertainment designing layouts and combat encounters. Currently my work is NDA.
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