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Project Overview
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AVOWED

Area Design Intern

  • Implemented open world combat encounters, set dressing, and loot to populate level and world
     

  • Designed and Iterated on level layouts, combat, and narrative elements for POIs in Unreal Engine 5
     

  • Utilized proprietary tools to implement narrative barks and examinable elements

OBSIDIAN ENTERTAINMENT

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Role

Area Design Intern

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Duration

Jun 2022 - Aug 2022

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Tools Used

Unreal Engine 5

I previously worked on Avowed as an Area Design Intern at Obsidian Entertainment designing layouts and combat encounters.  Currently my work is NDA.

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