top of page

PROFESSIONAL WORK

AVOWED

Obsidian Entertainment - Area Designer Intern

Duration June 2022 - August 2022

Software Used Unreal Engine 5, P4V, Unreal Game Sync, Jira, Confluence


Contributions

  • Implemented open world combat encounters, set dressing, and loot to populate level and world.

  • Designed and Iterated on level layouts, combat, and narrative elements for POIs in Unreal Engine 5

  • Utilized proprietary tools to implement narrative barks and examinable elements.

HIGH ON LIFE

Squanch Games - Game Designer Intern

Duration June 2021 - October 2021

Software Used Unreal Engine 4, P4V, Unreal Game Sync, Jira, Confluence, Procreate


Contributions

  • Completed various level designs ranging from level blockouts to combat encounters

  • Utilized visual scripting to implement various gameplay mechanics and sequences

  • Designed and ideated on gameplay mechanics and environment/level opportunities

ESCAPE ACADEMY

Coin Crew Games - Game Designer Intern

Duration January 2021 - April 2021

Software Used Unity, Jira, Confluence, Adobe Photoshop

 


Contributions

  • Worked alongside senior level designers to perform design analysis and ideation in fields related to puzzle and level design

  • Created detailed research documents on various game design topics

  • Proposed fully developed pitch decks of design ideations for new puzzles and levels

Level design

DROWNED PALACe

Role Solo Project

Duration 7 Weeks

Software Used Unreal Engine 4, Maya, Procreate

HELL VALLEY

Role Solo Project

Duration 2 Weeks

Software Used Unreal Engine 4, Adobe Illustrator