PROFESSIONAL WORK
AVOWED
Obsidian Entertainment - Area Designer Intern
Duration June 2022 - August 2022
Software Used Unreal Engine 5, P4V, Unreal Game Sync, Jira, Confluence
Contributions
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Implemented open world combat encounters, set dressing, and loot to populate level and world.
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Designed and Iterated on level layouts, combat, and narrative elements for POIs in Unreal Engine 5
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Utilized proprietary tools to implement narrative barks and examinable elements.
HIGH ON LIFE
Squanch Games - Game Designer Intern
Duration June 2021 - October 2021
Software Used Unreal Engine 4, P4V, Unreal Game Sync, Jira, Confluence, Procreate
Contributions
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Completed various level designs ranging from level blockouts to combat encounters
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Utilized visual scripting to implement various gameplay mechanics and sequences
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Designed and ideated on gameplay mechanics and environment/level opportunities
ESCAPE ACADEMY
Coin Crew Games - Game Designer Intern
Duration January 2021 - April 2021
Software Used Unity, Jira, Confluence, Adobe Photoshop
Contributions
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Worked alongside senior level designers to perform design analysis and ideation in fields related to puzzle and level design
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Created detailed research documents on various game design topics
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Proposed fully developed pitch decks of design ideations for new puzzles and levels
Level design

DROWNED PALACe
Role Solo Project
Duration 7 Weeks
Software Used Unreal Engine 4, Maya, Procreate

HELL VALLEY
Role Solo Project
Duration 2 Weeks
Software Used Unreal Engine 4, Adobe Illustrator