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Game & Level Designer

Associate Game Designer | Naughty Dog

Duration September 2022 - Present


  • Working on an unannounced project for Naughty Dog

Area Design Intern | Obsidian Entertainment

Duration June 2022 - August 2022


  • Implemented open world combat encounters, set dressing, and loot to populate level and world.

  • Designed and Iterated on level layouts, combat, and narrative elements for POIs in Unreal Engine 5

  • Utilized proprietary tools to implement narrative barks and examinable elements.

Game Design Intern | Squanch Games

Duration June 2021 - October 2021


  • Completed various level designs ranging from level blockouts to combat encounters

  • Utilized visual scripting to implement various gameplay mechanics and sequences

  • Designed and ideated on gameplay mechanics and environment/level opportunities

Game Design Intern | Coin Crew Games

Duration January 2021 - April 2021



  • Worked alongside senior level designers to perform design analysis and ideation in fields related to puzzle and level design

  • Created detailed research documents on various game design topics

  • Proposed fully developed pitch decks of design ideations for new puzzles and levels

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